About me
I’m Pedro, a Brazilian Game Developer with a strong technical focus on gameplay systems, prototyping, and real-time 3D development.
I work primarily with Unity and Unreal Engine, with hands-on experience in C++, C#, Blender integration, multiplayer systems, and performance optimization. Professionally, I’ve built interactive applications, simulators, and internal tools across desktop, web, and XR workflows. I also have a full-stack development background, which strengthens my ability to work across systems and integrate tools efficiently.
I’m currently focused on growing as a gameplay programmer while continuing to explore low-level graphics and engine programming in personal projects.
Skills
Programming
C
C++
C#
Python
JavaScript
PHP
Engines/Frameworks
Unity
Unreal Engine 5
Node.js
React.js
Laravel
Game Development
Gameplay Systems
Prototyping
Enemy AI Behaviors
Multiplayer / Networking
Performance Optimization
Tool Development
XR Development (VR/AR/MR)
Tools
Git and GitHub / BitBucket / GitLab
Blender
Photoshop
Currently Exploring
Vulkan (low-level graphics programming)
Engine / rendering-focused programming
Projects
I have independently developed several awesome projects from start to finish. Some of these include:

OnlineShooterCpp is a game developed through the Unreal Engine 5 C++ Multiplayer Shooter course.
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Multiplayer FPS Prototype is inspired by Escape from Tarkov and other hardcore shooters. As it currently lacks many features, it is still in the prototype stage.
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Whack a Mole is an arcade-style game created as a test for a job application at SENAI.
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The Tower of Golem is a game created for the game jam 'game_jaaj5', themed around 'Towers'.
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Wain's Cat is a first-person horror game developed as a final project for the CEDUP IT course in 2019.
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Cedup Hills is a first-person horror game developed for a school project at CEDUP.
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These are some of the fantastic places where I've had the opportunity to make a difference and achieve success.
I develop real-time 3D applications and interactive simulators in Unity, including XR workflows. I focus on performance, clean architecture, and delivering reliable features in production environments.
Indie game developer with 8+ years of personal projects and game jams, focused on gameplay systems, prototyping, AI behaviors, and performance-minded iteration in Unity and Unreal.
Full-stack background that strengthened my ability to ship features, integrate systems, and work across complex codebases - skills I bring into game development.
Built APIs, real-time integrations, and production systems - experience that sharpened my system design and integration skills for complex interactive projects.
Let's talk
If you like my work or just want to reach out, feel free to drop me a message. I'll do my best to respond promptly!