Hi, I'm Pedro Gomes Antunes, AKA PedroDNBR

A committed game developer with a passion for conceptualizing and developing game applications.

About me

I’m Pedro, a Brazilian Game Developer with a strong technical focus on gameplay systems, prototyping, and real-time 3D development.

I work primarily with Unity and Unreal Engine, with hands-on experience in C++, C#, Blender integration, multiplayer systems, and performance optimization. Professionally, I’ve built interactive applications, simulators, and internal tools across desktop, web, and XR workflows. I also have a full-stack development background, which strengthens my ability to work across systems and integrate tools efficiently.

I’m currently focused on growing as a gameplay programmer while continuing to explore low-level graphics and engine programming in personal projects.

Skills

Programming

C

C++

C#

Python

JavaScript

PHP

Engines/Frameworks

Unity

Unreal Engine 5

Node.js

React.js

Laravel

Game Development

Gameplay Systems

Prototyping

Enemy AI Behaviors

Multiplayer / Networking

Performance Optimization

Tool Development

XR Development (VR/AR/MR)

Tools

Git and GitHub / BitBucket / GitLab

Blender

Photoshop

Currently Exploring

Vulkan (low-level graphics programming)

Engine / rendering-focused programming

Projects

I have independently developed several awesome projects from start to finish. Some of these include:

Click to show moreOnlineShooterCpp
OnlineShooterCpp

OnlineShooterCpp is a game developed through the Unreal Engine 5 C++ Multiplayer Shooter course.

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Click to show moreMultiplayer FPS Prototype
Multiplayer FPS Prototype

Multiplayer FPS Prototype is inspired by Escape from Tarkov and other hardcore shooters. As it currently lacks many features, it is still in the prototype stage.

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Click to show moreWhac a Mole
Whac a Mole

Whack a Mole is an arcade-style game created as a test for a job application at SENAI.

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Click to show moreThe Tower of Golem
The Tower of Golem

The Tower of Golem is a game created for the game jam 'game_jaaj5', themed around 'Towers'.

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Click to show moreWain's Cat
Wain's Cat

Wain's Cat is a first-person horror game developed as a final project for the CEDUP IT course in 2019.

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Click to show moreCedup Hills
Cedup Hills

Cedup Hills is a first-person horror game developed for a school project at CEDUP.

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Work XP

These are some of the fantastic places where I've had the opportunity to make a difference and achieve success.

SENAI Soluções DigitaisUnity Developer

I develop real-time 3D applications and interactive simulators in Unity, including XR workflows. I focus on performance, clean architecture, and delivering reliable features in production environments.

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C#, Unity and Blender.
Aug 2024 - Present
Independent Game DeveloperGame Developer

Indie game developer with 8+ years of personal projects and game jams, focused on gameplay systems, prototyping, AI behaviors, and performance-minded iteration in Unity and Unreal.

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C++, C#, Unreal Engine, Unity, Blender and +1 more.
Jun 2016 - Present
Hotels at HomeFull-Stack Developer

Full-stack background that strengthened my ability to ship features, integrate systems, and work across complex codebases - skills I bring into game development.

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JavaScript, .NET Framework, React.js, Node.js and AWS Lambda.
Jun 2023 - Jul 2024
TecimobFull-Stack Developer

Built APIs, real-time integrations, and production systems - experience that sharpened my system design and integration skills for complex interactive projects.

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JavaScript, PHP, React.js, Node.js and Laravel.
May 2021 - May 2023

Let's talk

If you like my work or just want to reach out, feel free to drop me a message. I'll do my best to respond promptly!

Let's talkOr hit me up at: LinkedIn / GitHub / Game Jolt.

© 2026 Pedro Gomes Antunes

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